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What officials can monitor during Asian Games esports

A look at the checks behind the matches, and why records matter when something goes wrong.

Exterior of Aichi Sky Expo, photographed in July 2025
Archive photo: Aichi Sky Expo, the esports venue, 27 July 2025. The image does not show the monitoring system. Tokumeigakarinoaoshima / Wikimedia Commons. · CC0 1.0

Tencent says its Esports Competition Solution will support all 11 esports events at the 2026 Asian Games, covering equipment checks, live monitoring and post-match review.

The Olympic Council of Asia lists 24 participating national Olympic committees for e-football, 12 for PUBG Mobile and 11 each for Mobile Legends and Honor of Kings. Those fields show the range of competitions sharing the Aichi Sky Expo venue.

What the system records

According to Tencent, monitoring covers more than 30 indicators, including device and network status. It combines player, observer and hand-camera footage, with recordings available to officials afterwards.

The company announced the deployment on 21 September. These are the supplier’s stated capabilities; the announcement alone cannot establish how the system performs throughout the Games.

Why this matters beyond the broadcast

From an event-operations perspective, a record of what happened can help officials examine a disputed incident. The useful question for organisers is whether the evidence explains the interruption clearly enough to support a decision. That is an editorial assessment, not a claim that technology can prevent every problem.

Sources

Checked on 23 September 2026, Malaysia time. Technical capabilities are attributed to Tencent; participation figures come from the OCA’s 9 August announcement.